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- CRIPPLE SMASH VERSION .0021
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-
- TECHNICAL DOCUMENT
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- The Document is included for anybody who wants to write any 3rd party
- utilities for Cripple Smash (yeah right!! :).
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-
- -------------------------------------------------------------------------
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- FILE FORMATS
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- Cripple Smash uses many data files. The major ones are:
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-
- SMASHERS.DAT : The file that holds Player Records.
- SMASH.CFG : The Config File
- NUMDEAD.DAT : The Number of Living Dead in the Game
- Cripple Files: The Text Files That Store Cripple Info
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- ---------------------------------------------------------------------------
- FORMAT OF THE PLAYER RECORD FILE (SMASHERS.DAT)
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- The Player Record file is a File of TPlayerRec. TplayerRec
- is a Turbo Pascal Record setup like this:
-
-
- TPlayerRec = record
- Name : String[40];
- MaxDamage,
- Current : Longint;
- Title : String;
- SmashBaseDamage : Word;
- Level : Byte;
- RankPoints : Longint;
- LastOn : Word;
- TimesHealed : Byte;
- end;
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- NAME : The Players Name.
- MAXDAMAGE : The Maximum Amount of Damage player can take.
- CURRENT : The amount of Damage player can currently take.
- TITLE : Player's Level Title
- SMASHBASEDAMAGE : The Base Amount of Damage the Player Does.
- LEVEL : What Level the Player Is. 0 = Dead.
- RANKPOINTS : The Number of RankPoints the player Has.
- LASTON : The Last Day the Player was on. 28 = the 28th, etc.
- TIMESHEALED : Number of times the Player has been healed today.
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- ------------------------------------------------------------------------------
- FORMAT OF THE CONFIG FILE
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- The Config File is a text file with 3 lines, like this:
-
- Ben Freeman
- Ben's By the Sea BBS
- 2
-
- Line 1 is the Sysop's Name. Line 2 is the name of the BBS. Line 3 is
- the Comm Port Cripple Smash is setup on.
- ------------------------------------------------------------------------------
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- FORMAT OF NUMDEAD.DAT
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- NUMDEAD.DAT contains a WORD variable which says How Many Cripples Have
- Died. This file is consulted when Player goes to fight The Living Dead.
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- ------------------------------------------------------------------------------
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- FORMAT OF CRIPPLE FILES
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- Cripple Files are text Files setup like this:
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- H. ROSS PEROT
- 1000
- 20000
- 20000
- You and ▓ close for combat.
- ▓ leaps at you and you get down to some SERIOUS issues.
- ▓ avoids the question for 1000 damage.
- ▓ talks at you with a Texas accent for 2000 damage!!!
- ▓ holds an electronic town meeting at you for 4000 damage!!!
- ▓ avoids the question but you tell him to shut up!!!
- ▓ talks but you cover your ears!!!
- ▓ schedules an electronic town meeting but you don't come!!
- ▓ dies, and his skin sheds and he's really an alien from "V"!
- I'm not dead: lets get down to the real issues.
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- Line 1 is the Name of the Cripple.
- Line 2 is the Base Amount of Damage the Cripple does.
- Line 3 is the Experience a Player gets for Beating this Cripple.
- Line 4 is the Damage the Cripple Can take.
- Line 5 is what the game will say in the beginning of combat.
- Line 6 is the other thing the game could say at the onset of combat.
- Line 7 is when the Cripple hits with Random Attack 1.
- Line 8 is when the Cripple hits with Random Attack 2.
- Line 9 is when the Cripple hits with Random Attack 3.
- Line 10 is when the Cripple MISSES with Random Attack 1.
- Line 11 is when the Cripple MISSES with Random Attack 2.
- Line 12 is when the Cripple MISSES with Random Attack 3.
- Line 13 is what the game says when the Cripple DIES.
- Line 14 is what the Cripple says when it Dies.
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-
- Ok, now you want an IN DEPTH explanation. Cripples choose between 3 attacks,
- at random. The higher the probability of hitting, the lower the damage done.
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- Here's a chart:
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- ATTACK # CHANCE OF HITTING DAMAGE
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- 1 75 percent 1000(Base Dam. * 1)
- 2 50 percent 2000(Base Dam. * 2)
- 3 33 percent 4000(Base Dam. * 4)
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- Get it?
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